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FEC Market to Reach £70.14 Billion, Globally, by 2032?


FEC Market to Reach £70.14 Billion, Globally, by 2032 1

Research by Allied Market Research has indicated that the global family/indoor entertainment centres market is experiencing growth due to factors such as a surge in demand for unique experiences supported by a favourable youth demographic.

Based on activity area, the physical play activities segment held the highest market share in 2022, accounting for more than one-fourth of the global family/indoor entertainment centres market revenue. However, the Virtual Reality gaming zones segment is expected to dominate the market during the forecast period and is projected to manifest the highest growth from 2024 to 2032.

Based on visitor demographics, the teenage (12-18) segment accounted for the largest share in 2022, contributing to more than one-third of the global market revenue. However, the families with children (9-12) segment is expected to portray the largest growth from 2023 to 2032, as most parents prefer fun learning and adventure-focused games.

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